M.I.R.S. Minor Requirements
The minor in Mixed and Immersive Reality Studies provides an overview of the technology and culture of mixed, immersive, virtual and augmented realities. It is meant to be applicable - and accessible - to all majors at VCU. When combined with the appropriate major, the minor can be useful to students planning careers in any area concerned with immersive, virtually-mediated society, culture and experience, from coding and technological innovation to policy, art, and storytelling. The minor will introduce students to the subject through relevant coursework in technological systems, design aesthetics, and humanities & social sciences.
The minor consists of 18 credit hours of coursework. An overall GPA of 2.0 in all courses counted toward the minor is required.
All students are required to complete IDST 160 Introduction to Mixed and Immersive Reality Studies and IDST 360 Mixed and Immersive Reality Studies Synthesis. IDST 160 should be completed at the beginning of the minor, and IDST 360 should be completed at the end. Students must complete three credits in each of the categories below. Their final three credits may be from any category. In some of the minor categories, a student may substitute an internship, co-op, undergraduate research, study abroad, or vertically integrated project for the required three credits with the approval of the Interdisciplinary Studies program director. Additional special topics or new courses may be substituted if appropriate. Students should discuss such substitutions with the minor advisor prior to enrolling in the substitute course.
Some courses have restrictions and/or prerequisites. Students should work with their advisor to plan the best courses for them, including possible overrides.
Join us in the first course of the minor, IDST 160, this fall! Keep an eye on the fall 2024 schedule - IDST 160 will be added to the schedule in the coming days.
IDST 160 Introduction to Mixed and Immersive Reality Studies | 3 credit hours
IDST 360 Mixed and Immersive Reality Studies Synthesis | 3 credit hours
CMSC 210 Computers and Programming | 3 credit hours
CMSC 235 Computing and Data Ethics | 3 credit hours
CMSC 255 Introduction to Object-oriented Programming | 4 credit hours
CMSC 320 Software Engineering and Web Development | 3 credit hours
CMSC 330 Data Science Skills | 3 credit hours
CMSC 340 Cybersecurity Skills | 3 credit hours
EGRE 245 Engineering Programming | 4 credit hours
EGRE 246 Advanced Engineering Programming | 3 credit hours
EGRE 254 Digital Logic Design | 3 credit hours
EGRE 347 Applied Embedded Programming | 3 credit hhours
EGRE 364 Microcomputer Systems | 3 credit hhours
EGRE 428 Introduction to Integrated Systems Design| 2 credit hhours
ARTE 409 Three-dimensional Art Experiences | 3 credit hours
COAR 203 Digital 3D Studio| 3 credit hours
COAR 308 Cut Scene | 3 credit hours
COAR 432 3D Image and Movement | 3 credit hours
COAR 433 Game Design, Theory and Practice | 3 credit hours
COAR 436 Visual Effects I | 3 credit hours
COAR 437 Visual Effects II | 3 credit hours
CREA 202 Creative Coding | 3 credit hours
CREA 240 Digital Storytelling | 3 credit hours
CREA 330 Interdisciplinary Web Design | 3 credit hours
CREA 360 User Experience Design I | 3 credit hours
CREA 393 Design Ops Internship | 1-6 credit hours
CREA 460 User Experience Design II | 3 credit hours
KINE 347 Sound Design | 4 credit hours
KINE 348 3D Computer Art | 4 credit hours
KINE 354 Creative Code and Electronics | 4 credit hours
KINE 458 Virtual Interactive Worlds | 4 credit hours
AFAM 318 Politics of Race, Class and Gender | 3 credit hours
ARTE 222 Rethinking Popular, Visual and Media Culture | 3 credit hours
GSWS 318 Politics of Race, Class and Gender | 3 credit hours
MASC 101 Mass Communications | 3 credit hours
NEXT 240 Reading Technology, Media and Culture | 3 credit hours
PHIL 202 Ethics of Artificial Intelligence | 3 credit hours
POLI 312 Media and Politics | 3 credit hours
POLI 318 Politics of Race, Class and Gender | 3 credit hours